AI Insights · Timothy · September 2021
Top 5 Racing Games in South America Q3 2021: Unified Platform Performance
In Q3 2021, the top 5 racing games on a unified platform in South America saw varied trends in downloads, revenue, and active users. Discover the key performance metrics for these popular apps.
Performance of Top 5 Racing Games in South America in Q3 2021
In the third quarter of 2021, the top 5 racing games on a unified platform in South America showcased a mix of upward and downward trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance based on data from Sensor Tower.
Mario Kart Tour
Mario Kart Tour experienced a steady increase in weekly downloads, peaking at around 113.6K in late August. However, the downloads declined towards the end of September, reaching approximately 63.9K. Weekly revenue saw fluctuations, with a notable peak of around $30.6K in early August. Active users showed a gradual decline from approximately 840.6K in late June to about 702.8K by the end of September.
Need for Speed No Limits
Need for Speed No Limits had a significant number of weekly downloads, starting at approximately 201.5K in late June and stabilizing around 95.6K towards the end of September. Weekly revenue remained relatively stable, hovering around $20K, with slight peaks and troughs. Weekly active users saw a decline from approximately 1.02M in late June to around 741K by the end of September.
Asphalt Legends Unite
Asphalt Legends Unite maintained consistent weekly downloads, averaging around 62K to 95K throughout the quarter. Revenue peaked at around $18.8K in early August but generally stayed between $7K and $17.5K. The number of active users remained steady, fluctuating between 216.9K and 252.1K.
KartRider Rush+
KartRider Rush+ exhibited modest weekly downloads, ranging from around 330 to 1.4K. Despite this, the game saw a significant spike in revenue, peaking at around $21.4K in late August. Active users remained relatively stable, with slight increases, ending the quarter at approximately 16.9K.
CSR 2 - Realistic Drag Racing
CSR 2 - Realistic Drag Racing had consistent weekly downloads, starting at around 13.7K in late June and slightly declining to about 8.6K by the end of September. Weekly revenue showed minor fluctuations, peaking at around $9.9K in mid-August. Active users saw an upward trend mid-quarter, peaking at approximately 174.1K in late August, before stabilizing around 121.2K by the end of September.
For more in-depth insights and detailed data, visit Sensor Tower.